Take Him Home

Trace the sandy lane that leads the farmer to his cottage.

By Lilvra.

How to play

  1. Look at the lanes leaving the meadow.
  2. Follow each one through the crossings.
  3. Tap the letter that reaches the cottage.

Questions

How many lanes reach the cottage?

One. The others stop at a pond, a stump, or a pile of rocks.

What if I pick a dead end?

That try is gone. Three misses and the walk is over.

Does the timer matter?

Time left adds to your score. If it runs out, you miss a try.

Puzzle

Trace the sandy lane that leads the farmer to his cottage.

How to play

  1. Look at the lanes leaving the meadow.
  2. Follow each one through the crossings.
  3. Tap the letter that reaches the cottage.

Questions

How many lanes reach the cottage?

One. The others stop at a pond, a stump, or a pile of rocks.

What if I pick a dead end?

That try is gone. Three misses and the walk is over.

Does the timer matter?

Time left adds to your score. If it runs out, you miss a try.

Take Him Home — Play free on Lilvra